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Showing content with the highest reputation since 06/03/2020 in all areas

  1. 5 points
    Guys, really soon I will release a driver bypass so you won't need to bother for getting kicked out. The driver part is ready, I just need to implement some licensing and the bypass will not be too expensive + available for different games too!
  2. 4 points
    Before releasing the cheat, let's start with the "bypass" which is kind of dumb, but it works and it's worth to be released for free while it lasts! Steps: 1) Go to your game directory, exaple: C:\Games\Apex 2) Find EasyAntiCheat_launcher.exe and rename it to #EasyAntiCheat_launcher.exe 3) Find r5apex.exe and rename it to EasyAntiCheat_launcher.exe 4) Start the game like usual from the Origin Launcher What this does is renames the game executable to the EAC launcher, and the anticheat never really starts, while the game will be running without anti-cheat. Next when you get in a game, you will be kicked out for "missing anti-cheat hearth-beat", but since Apex implemented reconnect option, you can go back in game and keep playing. The time you have to play without EasyAntiCheat is from 85-90 seconds, depends on the time it takes you to reconnect back to the server. What is best is you can't get banned for using cheats this way since the anti-cheat is not running at all, only if people report you, but you can create new account, since you can't be HWID banned! To go back (enable EAC) do the reverse thing - Steps: 1) Go to your game directory, exaple: C:\Games\Apex 2) Find EasyAntiCheat_launcher.exe and rename it to r5apex.exe 3) Find #EasyAntiCheat_launcher.exe and rename it to EasyAntiCheat_launcher.exe 4) Start the game like usual from the Origin Launcher Now you can't use any cheats, but you will not be getting disconnected either. What the cheat consists of: -ESP with dynamic range for enemies (default 240) -Healthbars -Armorbars -Aimbot (default AIMKEY is CAPS LOCK) -Aimspot -Drawing predicted AimSpot -AimSmooth (but who needs this, right?) -EAC kick-reconnect Timer How it looks like in-game: A video how it works in game, with the timer left to play: Link to download and install the assembly: https://github.com/WeScript/WeScript.Assemblies
  3. 3 points
    Feel free to make a release, but share the source code of it too. It's kinda of an open source community here. As for price I was thinking between 15 / 25 / 35 > for a month. Should not go any higher since it's external cheat, also don't forget you will get a bypass for all EAC/BE games in general, not only Apex.
  4. 3 points
    glad you're enjoying the action
  5. 3 points
    I found a Github page which has the CS:GO offsets and they are constantly being updated go check it out https://github.com/frk1/hazedumper
  6. 3 points
    Selling Nobody is allowed to sell WeScript.app Loader! Selling, buying or trading should be posted only in Marketplace No begging/requesting in the forums. Don't request stuff from other people (Money, Items, Accounts) etc. Content Do not flame any members posts just because you do not like them personally. Don't share others personal information. Keep forum topics on topic. No random posts/replies to boost your post count. All content on the forums must be written in English or tagged as foreign post. Do not concerns International Chat sub-forum Advertising or promoting other websites or services of any kind is forbidden on forum. No posts regarding "When Will 'WSA' Be Updated?" of any kind (This applies to the shoutbox or PMs to staff members as well). All uploaded files to your post must be approved by a staff member before hand. Please PM a Moderator/Admin. Only staff members or developers can ask for donations. Racism and discrimination of ANY kind is strictly forbidden. No screamers of any sort are allowed to be posted. Spamming Don't bump topics that haven't been replied over 14 days. If you want to talk about something that is drastically removed from the topic of a forum, please take it to the Off-Topic Forum. The Off-Topic Forum was set up and designed for members to discuss issues not related to a specific game. Do not write post under post (double-posting). Use edit option for that. Avatar / Signature If we find that an image you post in your signature is offending to anyone it will be immediately removed and your account will be disabled. Be sure to keep your signature picture at a reasonable size. Keep It Short & Simple Donators+ get signiture perks. Behavior Do not flame members for "the lulz" Any disrespectful behavior toward members (especially Staff) will result in a punishment. Do not harass or attack other communities or their members. Never forget, we're a family here. Shoutbox The Global Rules apply to the Shoutbox The following rules only apply for the Shoutbox: You're only allowed to talk in English in the Shoutbox. Asking for help with loader/errors in shoutbox is not allowed. Account Sharing You are not allowed under any circumstance to share your account with anyone. Staff members will never ask you for your password! Disciplinary Measures Breaking the forum rules will inherently lead to a punishment by either warning points or a ban depending on severity of the infringement. Moderators can hand out warning points or bans using their discretion, and an infringement of the forum rules is not mandatory. Every warning point or ban can be appealed by messaging Moderators or higher staff members. Appeals will only be reviewed if the message explains the case and gives indication on why the punishment was unjust. Severe infractions will be immediately punished with a permanent ban. Thank you!
  7. 2 points
    Its just a new method that i found out to spoof ring 0 method but just its a manual thing. I'm releasing it for free since its not a one click thing. I do not own the driver just the method of spoofing is new. THIS SPOOFING METHOD HAS WORKED FOR ME IN APEX NOT SURE ABOUT ANY OTHER GAMES MAYBE YOU CAN TEST IT OUT. I can consider many paid spoofer is now detected seems apex patched out gigabyte driver and what's new on my method ? I am spoofing it through a windows driver kit which I do also not own and AC are dumb for not patching this simple thing out. (Just abuse this method while it's not detected lul) Steps to spoof : 1. Download WindowsD by katlogic based on your windows 64/32. https://github.com/katlogic/WindowsD/releases 2. Download the files i have attached to and extract all into a folder. (Don't ask me why it is in a .bat file, I'm too lazy to compile it into a one click method) 3. Install the driver through cmd. (I have given the command line in the file. Install the driver or it won't work) 3. Here, comes the important steps to spoof your hardware ID. 4. Run wind64.exe > y > n (Don't create a restore point) 5. Run the driver .bat file 6. Check your HWID whether its spoofed ( Note : you can use the HWID Checker before and after step 5 to ensure you have spoofed) 7.[Important] Run the uninstall driver bat file. ( Miss this or RIP get ban again XD) 8. Enjoy!! You're free from HWID ban. Credits for the driver goes to btbd > https://github.com/btbd Download : https://ufile.io/p7pg6wy1 (Password : wescript.app) ________________________________________________________________________________
  8. 2 points
    This Spoofer Was Used during my Osu! Cheating days. I have used it many times in diffrent games and was pretty useful to me in some games. I do not own this Program or was Associated with it with any way or form, i am just releasing this just to share with other people that might find this useful. I have NOT used this in apex yet as im not HWID banned in any way but someone could use it and report back. But this has been used In Minecraft, Osu!, Dauntless, For Honor, Battlefield Game Franchise, Dead By daylight and Gmod. This is very easy to use as it has buttons that automatically generates a random value for your HWID/UninstallID etc etc There is a scroll bar that you can alter many other values too. The software contains a question mark and can guide you to see if your ip is Dynamic or Static. Regards, HarobMikonam
  9. 2 points
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mayebryan03@gmail.com:mayezilla03 phng7460@gmail.com:2manythingS grandnational@gmail.com:dustin24 kancharla.abhilash@outlook.com:Suhasini123 pg13philip@gmail.com:Drumbone1 jfduffield@comcast.net:Duffman14 cathyhogle@gmail.com:Cinnameg2 volt11@naver.com:Yahoo0691! mikegedeon97@gmail.com:Mikeyg97 rand.eddie@yahoo.com:Blacklightning2 tomrwatson92@gmail.com:Mad@dog2 maxwilliams589@rocketmail.com:Dasher744 callielewis80@gmail.com:Rocko3201 emr251994@hotmail.com:Knockknock611 iownzjoocracker@gmail.com:Yogfunk11 ram0069@auburn.edu:Eagle6488 alanvelas@hotmail.com:76Blackhawk eurekapfendler@yahoo.com:Simpsonsare#1 xogabxo@yahoo.com:Coolkat97 lukersky36@gmail.com:Luckeyduck7 thejakejennings@gmail.com:Hank2@12 isaiahwilliams4500@gmail.com:Cleverisbetter1 ryanhandy09@gmail.com:Broken123 immamixedjuke@gmail.com:Colleen1 floresla213@hotmail.com:Charger1 hamadinho1998@outlook.com:Chicha14 daohieu61@ymail.com:lanhuong1Q keshavmadlani@gmail.com:Liverpool1596 ryan.ferrone@gmail.com:Ryan1234 gardnerboy81@gmail.com:pollet83 akki105@hotmail.com:Ind0china dominikawojdylo@hotmail.com:Radawa11 gameradl_1@yahoo.com:Yomadre1 brgirardeau@gmail.com:Arthur21797 inderjitsingh.is1995@gmail.com:Inderjit1995
  10. 2 points
    ilikepeanut40@gmail.com:Madmandead40 | Expiration = 2024-03-19 06:03:43 emoninside@live.com:H0110w12 | Expiration = 2023-03-19 06:49:12 ohms74@gmail.com:rramho7424 | Expiration = 2021-12-16 10:37:32 rapope88@gmail.com:69964Rap | Expiration = 2023-04-21 00:00:00 tsstrobel@msn.com:Sadkcmax1 | Expiration = 2021-12-15 13:22:30 warrenvip@hotmail.co.uk:Kingpimp6 | Expiration = 2020-12-09 22:42:59 mmestanek14@gmail.com:14mates14M | Expiration = 2021-08-20 10:13:00 lea.perrot@yahoo.fr:14Margueritte | Expiration = 2021-04-11 08:19:04 lacaveafromage@sfr.fr:Velaux1391 | Expiration = 2022-02-28 08:42:52 cox.mark@gmail.com:monarch0672 | Expiration = 2020-09-08 15:23:23 dhaub666@gmail.com:Destruction0 | Expiration = 2022-03-29 18:40:53 lacaveafromage@sfr.fr:Velaux1391 | Expiration = 2022-02-28 08:42:52 ro.hmd29@gmail.com:Cedille1 | Expiration = 2022-07-09 20:10:32 hennatiwari06@hotmail.com:32173356 | Expiration = 2020-11-01 05:57:11 boydhaley@icloud.com:soccer33 | Expiration = 2023-05-25 23:50:10 tsstrobel@msn.com:Sadkcmax1 | Expiration = 2021-12-15 13:22:30 dhaub666@gmail.com:Destruction0 | Expiration = 2022-03-29 18:40:53 oz.ananas23@gmail.com:zamalia75 | Expiration = 2022-05-28 13:31:59 westonkmeans@gmail.com:Google#10 | Expiration = 2023-04-18 00:44:54 dhaub666@gmail.com:Destruction0 | Expiration = 2022-03-29 18:40:53 tjmurray95@live.com:Stizers95 | Expiration = 2022-05-15 18:30:24 warrenvip@hotmail.co.uk:Kingpimp6 | Expiration = 2020-12-09 22:42:59 lau.priscilla22@gmail.com:4L0veM0ney | Expiration = 2020-09-28 19:58:33 martinkor000@gmail.com:Nizzle12 | Expiration = 2022-10-13 07:34:07 justingrimes015@gmail.com:Jethan15 | Expiration = 2020-07-17 03:33:36 cox.mark@gmail.com:monarch0672 | Expiration = 2020-09-08 15:23:23 bluemarlin@madasafish.com:Omcs1129 | Expiration = 2022-03-25 16:37:52 brittany.craig@outlook.com.au:Sheldon1 | Expiration = 2020-07-21 11:03:20 kjb2268@gmail.com:kjb2268atf | Expiration = 2022-03-01 23:49:53 brittany.craig@outlook.com.au:Sheldon1 | Expiration = 2020-07-21 11:03:20 Shane42391@hotmail.com:Ravens23 | Expiration = 2022-09-23 21:45:55 oz.ananas23@gmail.com:zamalia75 | Expiration = 2022-05-28 13:31:59 lea.perrot@yahoo.fr:14Margueritte | Expiration = 2021-04-11 08:19:04 mercedesj346@gmail.com:Chanelle17 | Expiration = 2020-07-13 01:03:54 daniele.bergamini@live.it:Daniele98 | Expiration = 2021-04-09 10:38:13 cleofulghum@gmail.com:crf14958 | Expiration = 2021-03-19 18:38:44 searden@sky.com:S3arden1! | Expiration = 2020-08-14 17:41:28 mercury1331@hotmail.com:IloveGuns133 | Expiration = 2020-06-28 02:54:33 sympaticos8@gmail.com:Bobdole8 | Expiration = 2022-11-19 01:34:31 mimi.smallie@gmail.com:groovy11 | Expiration = 2020-07-11 20:53:32 ohms74@gmail.com:rramho7424 | Expiration = 2021-12-16 10:37:32 daniele.bergamini@live.it:Daniele98 | Expiration = 2021-04-09 10:38:13 lacaveafromage@sfr.fr:Velaux1391 | Expiration = 2022-02-28 08:42:52 anton.landin@hotmail.com:mortuus00 | Expiration = 2020-08-29 18:58:35 kristina.landry@gmail.com:boulette | Expiration = 2020-07-25 05:27:04 ishidayamato2@gmail.com:James717 | Expiration = 2020-06-28 01:48:40 bi.wd18@outlook.sa:Qq1234567 | Expiration = 2020-06-27 05:20:19 sig07@hotmail.com:johndoe01 | Expiration = 2020-12-08 15:17:22 bi.wd18@outlook.sa:Qq1234567 | Expiration = 2020-06-27 05:20:19 empressodevine@gmail.com:713295Ljv | Expiration = 2020-06-27 03:15:34 zorgish@hotmail.com:Tissekatt1 | Expiration = 2020-07-09 11:12:10 gsolvent@gmail.com:ewatch12 | Expiration = 2020-12-08 01:36:11 royturn@yahoo.com:Donum999 | Expiration = 2021-07-30 15:10:42 lau.priscilla22@gmail.com:4L0veM0ney | Expiration = 2020-09-28 19:58:33 jaymie.bush@gmail.com:Snotty88 | Expiration = 2021-12-18 08:40:15 newcommer28@gmail.com:Nehemiah09 | Expiration = 2021-06-10 16:09:58 jmrosiek@yahoo.com:Jasonr99 | Expiration = 2022-06-27 10:35:14 enzomap44@gmail.com:metrowars1 | Expiration = 2020-10-11 22:41:02 precious_1@dodo.com.au:lillypilly | Expiration = 2021-03-04 10:55:20 bradv7007@yahoo.com:Bobby7777 | Expiration = 2020-07-15 08:06:28 Shane42391@hotmail.com:Ravens23 | Expiration = 2022-09-23 21:45:55 melcouts97@gmail.com:mel_2012 | Expiration = 2021-01-14 05:08:13 myintkt@gmail.com:cyberdead | Expiration = 2021-12-03 14:07:54 searden@sky.com:S3arden1! | Expiration = 2020-08-14 17:41:28 belemponci@hotmail.com:superBebe7 | Expiration = 2022-03-01 16:00:36 ishidayamato2@gmail.com:James717 | Expiration = 2020-06-28 01:48:40 konakonaxii@gmail.com:Evange1ion | Expiration = 2020-06-28 17:03:51 regross67@yahoo.com:scamp695 | Expiration = 2021-02-24 02:47:20 mimi.smallie@gmail.com:groovy11 | Expiration = 2020-07-11 20:53:32 eliasar9854@gmail.com:ameri129 | Expiration = 2020-07-28 06:20:38 ro.hmd29@gmail.com:Cedille1 | Expiration = 2022-07-09 20:10:32 ethanseltzer007@gmail.com:Gummybear47 | Expiration = 2020-07-14 04:12:06 Shane42391@hotmail.com:Ravens23 | Expiration = 2022-09-23 21:45:55 konakonaxii@gmail.com:Evange1ion | Expiration = 2020-06-28 17:03:51 Shane42391@hotmail.com:Ravens23 | Expiration = 2022-09-23 21:45:55 boydhaley@icloud.com:soccer33 | Expiration = 2023-05-25 23:50:10 ilikepeanut40@gmail.com:Madmandead40 | Expiration = 2024-03-19 06:03:43 maltekirch@gmx.net:afrakirch99 | Expiration = 2021-09-02 14:14:25 ericharrison2017@gmail.com:Beebee_2 | Expiration = 2023-05-30 05:08:32 erbc59ch@gmail.com:erbc59ch | Expiration = 2020-07-24 05:37:37 precious_1@dodo.com.au:lillypilly | Expiration = 2021-03-04 10:55:20 mercedesj346@gmail.com:Chanelle17 | Expiration = 2020-07-13 01:03:54 sieja.daniel@outlook.fr:Pokemonx1 | Expiration = 2020-10-23 21:08:30 kristina.landry@gmail.com:boulette | Expiration = 2020-07-25 05:27:04 eliasar9854@gmail.com:ameri129 | Expiration = 2020-07-28 06:20:38 rossismith1998@gmail.com:Mgpnitro1 | Expiration = 2020-10-21 04:19:00 hennatiwari06@hotmail.com:32173356 | Expiration = 2020-11-01 05:57:11 melcouts97@gmail.com:mel_2012 | Expiration = 2021-01-14 05:08:13 mmestanek14@gmail.com:14mates14M | Expiration = 2021-08-20 10:13:00 freshprincipe@gmail.com:sanjuan1981 | Expiration = 2021-05-20 15:53:00 enjoy
  11. 2 points
    Just thought I'd post something to get my post count up 😄 New account and all. While I'm at it might as well make it official. Obviously been playing video games for quite a long time, and have been cheating for almost exactly as long 😛 Has always been a dream/goal/desire of mine to make my own cheats; not necessarily for profit (although that would be nice), but more to save myself the money of buying other people's cheats. I've got a fair bit of programming experience, though I would still call myself a beginner. I use the .Net Framework in my day-to-day job (although I use VB). Everything I know about programming is self-taught so as you can imagine there are a ton of gaps in my knowledge base (thank god for google); however, I do really enjoy learning and there is no shortage of information to learn. I can count on one hand the number of tasks that I can spend 8 hours on while having it feel like 5 minutes, and game-hacking (or rather just learning about it) is apparently one of them. It exhilarates me while simultaneously making me feel like I'm an idiot. Anyway I'm going to force myself to keep this short (could go on forever ykwim 🙂) See everyone around on the forum!
  12. 2 points
    Thank god for "Stack Overflow" you mean xD ... Welcome to our community, hope you are happy with us here. Looking forward to see some of your work out there..
  13. 2 points
  14. 2 points
    so here's the workaround Its all the same method but when the timer is at 10 -15 seconds then what you have to do is <a href="https://ibb.co/s6dfQ4Q"><img src="https://i.ibb.co/CM3cvyv/Screenshot-8.png" alt="Screenshot-8" border="0"></a> select origin in left top corner and select go offline what that does is disconnects you by the internet and game will kick you for the reason of connection timed out not for anti cheat error and then tap go online in origin thats it game will reconnect you to the match and you have to do this every time the timer goes to 10 seconds works like a charm for me if you decide to copy it then please give me credit found by me took a 34 kill win xD
  15. 2 points
    Define Society. In my opinion, no. Do not give a trial version of this bypass so we can have a pretty "safe and secure" way to cheat in the game, even 1 hour is dangerous enough for it. Visual Evidence is enough to prove that the bypass works. And the idea of discounts, i believe it shouldnt be applied to all wescript members but rather be an annual or holiday thing for a limited period of time.
  16. 2 points
    I think 1 day is more than enough for a trial and you can test in out in a day to decide whether to buy.. You should see other cheat services who don't provide trials and even they provide it would be minimum just a day. Let's just appreciate @Feretorix effort for creating a driver bypass. Maybe a special discount for wescript members would sound better. That's just my opinion.😁
  17. 2 points
  18. 2 points
  19. 2 points
    I doubt they will add again the reconnect feature, but who knows ... they might actually do. In the upcoming days I will be releasing a driver bypass allowing to read game memory, so you can cheat again. But the driver might be paid, suggest a price per month for it.
  20. 2 points
    86sec timer is not ideal but its the best free tool out there. Try to look at the positives, you have to improve a lot of skills like timing and strategy in picking the right fights, rotation and finding good hiding spots, etc... I have picked dozens of wins with this tool and my KD keeps going up (worse for SBMM lol) just have fun with it really! 😉
  21. 2 points
    this is by far the smoothest aimbot i ever tested on CSGO. I used onetap/aimware and all the other detected shits. but this one is smooth like butter with any weapon. No cringy setup where u need to configure the aim per weapon. just plug and play, i like that!
  22. 2 points
    It's feasible to play with the 85 seconds timer, just hide and avoid fights when below 15 seconds are left so you reconnect in safety.
  23. 2 points
    I love the new login feature, makes it feel very private!!
  24. 2 points
    This code was tested on the eac for paladins but im not sure about other games.. but as i knew this should be patched on apex etc. eac supported games. I hope this does helps. NOTE: This code was not solely mine.I do not own this but just sharing this from my dumps that i heard some of my mates told me it might still work. Don't come @GenerationZ for complaining for this code. Im just sharing knowledge over here. Stay Safe. Stay Home. ❤️ /* EasyAntiCheat exploit for Paladins By Omdihar */ #include <Windows.h> #include <string> #include <process.h> bool DataCompare(const unsigned char* OpCodes, const unsigned char* Mask, const char* StrMask); unsigned long FindPattern(unsigned long StartAddress, unsigned long CodeLen, unsigned char* Mask, char* StrMask, unsigned short ignore); using loadgamewitheac_type = int(__thiscall*)(DWORD*, LPCWSTR, int, char, DWORD*, LPHANDLE); loadgamewitheac_type loadgamewitheac_orig = nullptr; using closehandle_type = BOOL(WINAPI*)(HANDLE); closehandle_type closehandle_orig = nullptr; HANDLE PaladinsThreadHandle = nullptr; HANDLE PaladinsHandle = nullptr; //Hook Functions BOOL WINAPI closehandle_hook(HANDLE handle) { static int count = 0; if (count == 1) PaladinsHandle = handle; ++count; return true; } int __fastcall loadgamewitheac_hook(DWORD *_this, void *edx, LPCWSTR application_name, int a3, char a4, DWORD *process_id_out, LPHANDLE target_handle) { //Hook CloseHandle first and remove it after EAC loading closehandle_orig = (closehandle_type)DetourFunction((PBYTE)CloseHandle, (PBYTE)closehandle_hook); auto ret = loadgamewitheac_orig(_this, application_name, a3, a4, process_id_out, target_handle); DetourRemove((PBYTE)closehandle_orig, (PBYTE)closehandle_hook); //PaladinsHandle access rights == PROCESS_ALL_ACCESS. INJECT CODE HERE /*DetourContinueProcessWithDllW(PaladinsHandle, L"your_dll_to_inject.dll");*/ return ret; } //Threads Function void __cdecl main_thread(void*) { HMODULE eac_module = nullptr; while (eac_module == nullptr) { eac_module = GetModuleHandleW(L"EasyAntiCheat_x86.dll"); Sleep(10); } //B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 81 EC 9C 02 00 00 auto loadeac_addr = FindPattern((DWORD)eac_module, 0xFFFFF, (BYTE*)"\xB8\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x81\xEC\x9C\x02\x00", "x????x????xxxxxx", 0); if (loadeac_addr == 0) { MessageBoxW(nullptr, L"EasyAntiCheat signature broken", L"Bypass Error", MB_TOPMOST); ExitProcess(-1); } loadgamewitheac_orig = (loadgamewitheac_type)DetourFunction((PBYTE)loadeac_addr, (PBYTE)loadgamewitheac_hook); if (loadgamewitheac_orig == nullptr) { MessageBoxW(nullptr, L"EasyAntiCheat signature broken (2)", L"Exploit Error", MB_TOPMOST); ExitProcess(-1); } } BOOL WINAPI DllMain(_In_ void* _DllHandle, _In_ unsigned long _Reason, _In_opt_ void* _Reserved) { if (_Reason == DLL_PROCESS_ATTACH) { DisableThreadLibraryCalls((HMODULE)_DllHandle); _beginthread(main_thread, 0, nullptr); } return true; } bool DataCompare(const BYTE* OpCodes, const BYTE* Mask, const char* StrMask) { while (*StrMask) { if (*StrMask == 'x' && *OpCodes != *Mask) return false; ++StrMask; ++OpCodes; ++Mask; } return true; } DWORD FindPattern(DWORD StartAddress, DWORD CodeLen, BYTE* Mask, char* StrMask, unsigned short ignore) { unsigned short Ign = 0; DWORD i = 0; while (Ign <= ignore) { if (DataCompare((BYTE*)(StartAddress + i++), Mask, StrMask)) ++Ign; else if (i >= CodeLen) return 0; } return StartAddress + i - 1; } I hope this was useful ! ;)\ ______________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
  25. 2 points
    just info for u gays, im getting ban if run apex without bypass eac like video change name file , but i still can play 😄 thx for bypass
  26. 2 points
    Just gonna leave this here, u guys have like made my year XD, whenever i get the chance to donate i will definitely smash that donate button!
  27. 2 points
    Thanks for the motivation tho... was halfway done but fkin eac just updated gotta check it out.. Let's make this forum a better place for cheats !! ❤️ ________________________________________________________________________________________________________________________________________________________________
  28. 2 points
    Great cheat!! And great backdoor on the ac system xd.. would like to collab with you bro soon... im working on a eac bypass .. will update this forum in the future.
  29. 2 points
    Good community.Hope it will grow, 🙂
  30. 1 point
    Item ESP is draining FPS - lower FPS means less accurate and slower aimbot. Item ESP has to cache the ID's every 1000 or 2000 milliseconds (once) and draw it in a separate loop for better FPS. (Since looping 10K each loop is intensive) @GameHackerPM
  31. 1 point
  32. 1 point
  33. 1 point
    This is a public script. Seems some leechers been using this to create a paid one. Please do your own research before commenting on how to use it. Simple, Google it. Once you compile the script for additional safety just export it and call to the lua script with this line : In-game sensitivity : 0.784 Scope-sensitivity : 0.884 --======== Rifles ========-- local Phantom = 5 local Phantom_Keyboard = nil local Vandal = 4 local Vandal_Keyboard = nil local Bulldog = 3 local Bulldog_Keyboard = nil --======== SMGs ========-- local Spectre = nil local Spectre_Keyboard = nil local Stinger = nil local Stinger_Keyboard = nil --======== SideArm ========-- local Frenzy = nil local Frenzy_Keyboard = nil --======== Heavy ========-- local Ares = nil local Ares_Keyboard = nil local Odin = nil local Odin_Keyboard = nil --========================================================================================--- EnablePrimaryMouseButtonEvents(true); local recoil = falseB local weapon = 0 function OnEvent(event, arg) if (event == "MOUSE_BUTTON_PRESSED" and arg == Phantom) or (event == "G_PRESSED" and arg == Phantom_Keyboard) then recoil = not recoil weapon = arg if (recoil == false) then OutputLogMessage("OFF-Macro-Phantom\n") if IsKeyLockOn("capslock") then PressAndReleaseKey("capslock") end else OutputLogMessage("ON-NoRecoil-Phantom\n") if not IsKeyLockOn("capslock") then PressAndReleaseKey("capslock") end end elseif (event == "MOUSE_BUTTON_PRESSED" and arg == Vandal) or (event == "G_PRESSED" and arg == Vandal_Keyboard) then recoil = not recoil weapon = arg if (recoil == false) then OutputLogMessage("OFF-Macro-Vandal\n") if IsKeyLockOn("capslock") then PressAndReleaseKey("capslock") end else OutputLogMessage("ON-NoRecoil-Vandal\n") if not IsKeyLockOn("capslock") then PressAndReleaseKey("capslock") end end elseif (event == "MOUSE_BUTTON_PRESSED" and arg == Stinger) or (event == "G_PRESSED" and arg == Stinger_Keyboard) then recoil = not recoil weapon = arg if (recoil == false) then OutputLogMessage("OFF-Macro-Stinger\n") if IsKeyLockOn("capslock") then PressAndReleaseKey("capslock") end else OutputLogMessage("ON-NoRecoil-Stinger\n") if not IsKeyLockOn("capslock") then PressAndReleaseKey("capslock") end end elseif (event == "MOUSE_BUTTON_PRESSED" and arg == Frenzy) or (event == "G_PRESSED" and arg == Frenzy_Keyboard) then recoil = not recoil weapon = arg if (recoil == false) then OutputLogMessage("OFF-Macro-Frenzy\n") if IsKeyLockOn("capslock") then PressAndReleaseKey("capslock") end else OutputLogMessage("ON-NoRecoil-Frenzy\n") if not IsKeyLockOn("capslock") then PressAndReleaseKey("capslock") end end elseif (event == "MOUSE_BUTTON_PRESSED" and arg == Spectre) or (event == "G_PRESSED" and arg == Spectre_Keyboard) then recoil = not recoil weapon = arg if (recoil == false) then OutputLogMessage("OFF-Macro-Spectre\n") if IsKeyLockOn("capslock") then PressAndReleaseKey("capslock") end else OutputLogMessage("ON-NoRecoil-Spectre\n") if not IsKeyLockOn("capslock") then PressAndReleaseKey("capslock") end end elseif (event == "MOUSE_BUTTON_PRESSED" and arg == Ares) or (event == "G_PRESSED" and arg == Ares_Keyboard) then recoil = not recoil weapon = arg if (recoil == false) then OutputLogMessage("OFF-Macro-Ares\n") if IsKeyLockOn("capslock") then PressAndReleaseKey("capslock") end else OutputLogMessage("ON-NoRecoil-Ares\n") if not IsKeyLockOn("capslock") then PressAndReleaseKey("capslock") end end elseif (event == "MOUSE_BUTTON_PRESSED" and arg == Odin) or (event == "G_PRESSED" and arg == Odin_Keyboard) then recoil = not recoil weapon = arg if (recoil == false) then OutputLogMessage("OFF-Macro-Odin\n") if IsKeyLockOn("capslock") then PressAndReleaseKey("capslock") end else OutputLogMessage("ON-NoRecoil-Odin\n") if not IsKeyLockOn("capslock") then PressAndReleaseKey("capslock") end end elseif (event == "MOUSE_BUTTON_PRESSED" and arg == Bulldog) or (event == "G_PRESSED" and arg == Bulldog_Keyboard) then recoil = not recoil weapon = arg if (recoil == false) then OutputLogMessage("OFF-Macro-Bulldog\n") if IsKeyLockOn("capslock") then PressAndReleaseKey("capslock") end else OutputLogMessage("ON-NoRecoil-Bulldog\n") if not IsKeyLockOn("capslock") then PressAndReleaseKey("capslock") end end end ----------------------------------------------------------------------------------- ----------------------------------------------------------------------------------- ----------------------------------------------------------------------------------- if weapon == Phantom or weapon == Phantom_Keyboard then if recoil then repeat Sleep(24) if not IsMouseButtonPressed(1) then break end MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) if not IsMouseButtonPressed(1) then break end Sleep(24) Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(-2,3) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,4) Sleep(24) MoveMouseRelative(-2,5) MoveMouseRelative(0,5) Sleep(24) Sleep(24) MoveMouseRelative(0,5) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,6) Sleep(24) MoveMouseRelative(0,6) Sleep(24) MoveMouseRelative(-2,7) Sleep(24) MoveMouseRelative(-2,8) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,8) Sleep(24) MoveMouseRelative(0,6) Sleep(24) MoveMouseRelative(0,5) Sleep(24) MoveMouseRelative(0,3) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(1,0) Sleep(24) MoveMouseRelative(1,0) Sleep(24) MoveMouseRelative(1,0) Sleep(24) MoveMouseRelative(1,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(3,0.2) Sleep(24) MoveMouseRelative(5,0.2) Sleep(24) MoveMouseRelative(5,0.2) Sleep(24) MoveMouseRelative(3,0.2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,-1) Sleep(24) MoveMouseRelative(0,-1) Sleep(24) MoveMouseRelative(0,0.1) Sleep(24) MoveMouseRelative(0,0.2) - if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(-1,0) Sleep(24) MoveMouseRelative(-3,0) Sleep(24) MoveMouseRelative(-5,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(-5,0) Sleep(24) MoveMouseRelative(-2,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,-1) Sleep(24) MoveMouseRelative(0,-1) Sleep(24) MoveMouseRelative(0,-1) Sleep(24) MoveMouseRelative(0,-1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(96) if not IsMouseButtonPressed(1) then break end Sleep(960) if not IsMouseButtonPressed(1) then break end until not IsMouseButtonPressed(1) end ----------------------------------------------------------------------------------------------------- elseif weapon == Ares or weapon == Ares_Keyboard then if recoil then repeat Sleep(24) if not IsMouseButtonPressed(1) then break end MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,3) if not IsMouseButtonPressed(1) then break end Sleep(24) Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) MoveMouseRelative(0,3) Sleep(24) Sleep(24) MoveMouseRelative(0,3) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,4) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,4) Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(-3,3) Sleep(24) MoveMouseRelative(-2,3) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(-2,3) Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(5,0.2) Sleep(24) MoveMouseRelative(5,2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(4,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) - if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0.1) Sleep(24) MoveMouseRelative(0,0.1) Sleep(24) MoveMouseRelative(0,0.1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,-1) Sleep(24) MoveMouseRelative(0,-1) Sleep(24) MoveMouseRelative(0,-1) Sleep(24) MoveMouseRelative(0,-1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,-1) Sleep(24) MoveMouseRelative(0,-1) Sleep(24) MoveMouseRelative(0,-1) Sleep(24) MoveMouseRelative(0,-1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,-1) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(96) if not IsMouseButtonPressed(1) then break end Sleep(960) if not IsMouseButtonPressed(1) then break end until not IsMouseButtonPressed(1) end -------------------------------------------------------------------------------------------- elseif weapon == Odin or weapon == Odin_Keyboard then if recoil then repeat Sleep(24) if not IsMouseButtonPressed(1) then break end MoveMouseRelative(0,4) Sleep(24) MoveMouseRelative(0,4) Sleep(24) MoveMouseRelative(0,4) Sleep(24) MoveMouseRelative(0,4) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,4) Sleep(24) MoveMouseRelative(0,4) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) if not IsMouseButtonPressed(1) then break end Sleep(24) Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,4) Sleep(24) MoveMouseRelative(0,4) Sleep(24) MoveMouseRelative(0,4) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,5) Sleep(24) MoveMouseRelative(0,5) MoveMouseRelative(0,5) Sleep(24) Sleep(24) MoveMouseRelative(-5,5) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(-4,5) Sleep(24) MoveMouseRelative(0,5) Sleep(24) MoveMouseRelative(0,5) Sleep(24) MoveMouseRelative(0,4) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,6) Sleep(24) MoveMouseRelative(0,6) Sleep(24) MoveMouseRelative(0,6) Sleep(24) MoveMouseRelative(0,4) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,4) Sleep(24) MoveMouseRelative(0,4) Sleep(24) MoveMouseRelative(0,4) Sleep(24) MoveMouseRelative(0,3) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(6,3) Sleep(24) MoveMouseRelative(4,2) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(6,1) Sleep(24) MoveMouseRelative(5,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,3) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) - if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(-6,2) Sleep(24) MoveMouseRelative(-6,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(96) if not IsMouseButtonPressed(1) then break end Sleep(960) if not IsMouseButtonPressed(1) then break end until not IsMouseButtonPressed(1) end -------------------------------------------------------------------------------------------- elseif weapon == Frenzy or weapon == Frenzy_Keyboard then if recoil then repeat Sleep(24) if not IsMouseButtonPressed(1) then break end MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,3) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) if not IsMouseButtonPressed(1) then break end Sleep(24) Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(-2,3) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(-2,5) MoveMouseRelative(0,5) Sleep(24) Sleep(24) MoveMouseRelative(0,5) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,5) Sleep(24) MoveMouseRelative(0,5) Sleep(24) MoveMouseRelative(-2,5) Sleep(24) MoveMouseRelative(-2,6) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,6) Sleep(24) MoveMouseRelative(0,4) Sleep(24) MoveMouseRelative(0,4) Sleep(24) MoveMouseRelative(0,4) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(1,1) Sleep(24) MoveMouseRelative(1,1) Sleep(24) MoveMouseRelative(1,1) Sleep(24) MoveMouseRelative(1,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(3,0.2) Sleep(24) MoveMouseRelative(5,0.2) Sleep(24) MoveMouseRelative(5,0.2) Sleep(24) MoveMouseRelative(3,0.2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) - if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(-1,1) Sleep(24) MoveMouseRelative(-3,1) Sleep(24) MoveMouseRelative(-5,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(-5,1) Sleep(24) MoveMouseRelative(-2,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(96) if not IsMouseButtonPressed(1) then break end Sleep(960) if not IsMouseButtonPressed(1) then break end until not IsMouseButtonPressed(1) end ---------------------------------------- elseif weapon == Vandal or weapon ==Vandal_Keyboard then if recoil then repeat Sleep(24) if not IsMouseButtonPressed(1) then break end MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) if not IsMouseButtonPressed(1) then break end Sleep(24) Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,4) Sleep(24) MoveMouseRelative(0,6) MoveMouseRelative(0,6) Sleep(24) Sleep(24) MoveMouseRelative(0,6) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,6) Sleep(24) MoveMouseRelative(0,8) Sleep(24) MoveMouseRelative(0,8) Sleep(24) MoveMouseRelative(0,8) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,6) Sleep(24) MoveMouseRelative(0,6) Sleep(24) MoveMouseRelative(0,6) Sleep(24) MoveMouseRelative(0,6) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,5) Sleep(24) MoveMouseRelative(0,5) Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(6,0) Sleep(24) MoveMouseRelative(5,0) Sleep(24) MoveMouseRelative(5,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(5,0) Sleep(24) MoveMouseRelative(5,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(-3,0.5) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(-3,0.5) Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(-6,0.5) Sleep(24) MoveMouseRelative(0,0.5) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(-6,0.5) Sleep(24) MoveMouseRelative(-6,0.5) Sleep(24) MoveMouseRelative(-7,0.5) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(-6,0.5) Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(96) if not IsMouseButtonPressed(1) then break end Sleep(960) if not IsMouseButtonPressed(1) then break end until not IsMouseButtonPressed(1) end ------------------------------------------------------------------------------------------------ elseif weapon == Stinger or weapon == Stinger_Keyboard then if recoil then repeat Sleep(24) if not IsMouseButtonPressed(1) then break end MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,7) MoveMouseRelative(0,7) Sleep(24) MoveMouseRelative(0,7) if not IsMouseButtonPressed(1) then break end Sleep(24) Sleep(24) MoveMouseRelative(0,5) Sleep(24) MoveMouseRelative(0,5) Sleep(24) MoveMouseRelative(0,5) Sleep(24) MoveMouseRelative(0,4) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) MoveMouseRelative(0,2) Sleep(24) Sleep(24) MoveMouseRelative(0,2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(2,1) Sleep(24) MoveMouseRelative(2,1) Sleep(24) MoveMouseRelative(2,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(3,1) Sleep(24) MoveMouseRelative(5,1) Sleep(24) MoveMouseRelative(5,1) Sleep(24) MoveMouseRelative(3,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(6,1) Sleep(24) MoveMouseRelative(5,1) Sleep(24) MoveMouseRelative(5,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(5,1) Sleep(24) MoveMouseRelative(5,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(-3,0.5) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(-3,0.5) Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(-6,0.5) Sleep(24) MoveMouseRelative(0,0.5) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(-6,0.5) Sleep(24) MoveMouseRelative(-6,0.5) Sleep(24) MoveMouseRelative(-7,0.5) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(-6,0.5) Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) Sleep(24) MoveMouseRelative(0,0.5) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(96) if not IsMouseButtonPressed(1) then break end Sleep(960) if not IsMouseButtonPressed(1) then break end until not IsMouseButtonPressed(1) end --------------------------------------------------------------------------------------------- elseif weapon == Bulldog or weapon == Bulldog_Keyboard then if recoil then repeat Sleep(24) if not IsMouseButtonPressed(1) then break end MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,3) if not IsMouseButtonPressed(1) then break end Sleep(24) Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,4) MoveMouseRelative(0,4) Sleep(24) Sleep(24) MoveMouseRelative(0,4) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,5) Sleep(24) MoveMouseRelative(0,5) Sleep(24) MoveMouseRelative(0,5) Sleep(24) MoveMouseRelative(0,6) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,6) Sleep(24) MoveMouseRelative(0,4) Sleep(24) MoveMouseRelative(0,4) Sleep(24) MoveMouseRelative(0,4) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(6,1) Sleep(24) MoveMouseRelative(6,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(-4,0.1) Sleep(24) MoveMouseRelative(-4,0.1) Sleep(24) MoveMouseRelative(-4,0.1) Sleep(24) MoveMouseRelative(0,0.1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) -- Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(96) if not IsMouseButtonPressed(1) then break end Sleep(960) if not IsMouseButtonPressed(1) then break end until not IsMouseButtonPressed(1) end -------------------------------------------------------------------------------- elseif weapon == Spectre or weapon == Spectre_Keyboard then if recoil then repeat Sleep(24) if not IsMouseButtonPressed(1) then break end MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,2) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,3) if not IsMouseButtonPressed(1) then break end Sleep(24) Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,4) MoveMouseRelative(0,4) Sleep(24) Sleep(24) MoveMouseRelative(0,4) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,5) Sleep(24) MoveMouseRelative(0,5) Sleep(24) MoveMouseRelative(0,5) Sleep(24) MoveMouseRelative(0,5) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,5) Sleep(24) MoveMouseRelative(-3,4)--- Sleep(24) MoveMouseRelative(-3,4) Sleep(24) MoveMouseRelative(-3,4) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,3) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,3) Sleep(24) MoveMouseRelative(0,2) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(5,0) Sleep(24) MoveMouseRelative(6,0) Sleep(24) MoveMouseRelative(5,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(-3,1) Sleep(24) MoveMouseRelative(-4,0) Sleep(24) MoveMouseRelative(-5,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) Sleep(24) MoveMouseRelative(0,0.2) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,1) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) Sleep(24) MoveMouseRelative(0,0) if not IsMouseButtonPressed(1) then break end Sleep(96) if not IsMouseButtonPressed(1) then break end Sleep(960) if not IsMouseButtonPressed(1) then break end until not IsMouseButtonPressed(1) end ----------------------------------------------------------------------------------------------
  34. 1 point
    This is a super simple Assembly made for the CSGO Steam version. It includes: BoxESP HealthESP DistanceESP-AimHotKey EngineViewAngles Aim / mouse_event Aim-AimSpot : Head / Body Compensate weapon recoil while aimbotting (RCS)-Drawing weapon recoil crosshair Aiming at everyone (good for DM servers) Drawing AimSpot Drawing AimTarget Drawing FOV Circle Screenshot example: Download and install our WeScript.app Loader (if you don't have it already): https://wescript.app/forum/4-wescriptloaderexe-download/ Use this URL to install the assembly: https://github.com/WeScript/WeScript.Assemblies On May 14 2020 was released a new update which includes: -AimHotKey -EngineViewAngles Aim / mouse_event Aim -AimSpot : Head / Body -Compensate weapon recoil while aimbotting (RCS) -Drawing weapon recoil crosshair -Aiming at everyone (good for DM servers) -Drawing AimSpot -Drawing AimTarget -Drawing FOV Circle
  35. 1 point
    Version 1.2.0.2 has bee released, try to update the script and try again (for the 3rd one, you can simply control the text size from visual menu, make it less and it will be fine) Thanks for reporting issues.. Let me know if still any appears.
  36. 1 point
    yeah i agree with that... the reconnect does look faster... im gonna look for some sort of key automation so will do the reconnect steps for me (lazy me lol)
  37. 1 point
  38. 1 point
    Yeah read about this already, wondering if it's gonna change anything.
  39. 1 point
  40. 1 point
    damn sounds a good plan !! i think i found a new method on how to spoof on apex would like to release here since they had patched out the gigabyte driver.
  41. 1 point
  42. 1 point
    The thing with is Respawn would be busy searching their way through on bigger websites like uc/elitepvpers/mpgh for bypasses as this bypass wasnt made on our own but something that existed since the beginning i believe. Its just a matter of patience of them bringing back the reconnect feature as i believe it wasnt intentional bacause people may have connectivity issues or low performance when playing and not screw them over.
  43. 1 point
    Also one thing to note while promoting wescript, is that respawn has some planted accounts on several forums. This way they catch new hacks/exploits fast. Please be careful to which forums you share this!!!!!! it's best to work with a invite validation system because, everything you post on hacking forums such as cracked, nulled, EPVP, UC any forum has respawn rats in them. The devs are for real browsing to find websites like these. Please be careful!
  44. 1 point
    just wait for next eac bypass on this forum XD 😄 This bypass eac is very good in terms of both banned and hwid accounts where we can still play it, maybe because of this they deleted the reconnect system
  45. 1 point
    yeah very sad news i guess... as you said it was good while it lasted
  46. 1 point
  47. 1 point
    I am sorry you wasted 1Eur to see the hidden message, which actually costed 10 cents or even less. I am just testing a new system where developers could monetize their posts/content with real money.
  48. 1 point
    Some people had this black screen thing with GoS EXT, and the solution way that i found is, deleting your graphic card by using "ddu" Here is the link to download DDU: https://www.guru3d.com/files-details/display-driver-uninstaller-download.html And then install the latest driver for your graphic card, it'll be okay.
  49. 1 point
    Welcome, enjoy your stay here!
  50. 1 point
    Welcome to our second place 😉
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