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Showing results for tags 'question'.
Found 15 results
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Please help me how to create league of legends script
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is there something free for apex legit
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i tried to inject loader in pubg emulator but i see this massage in log Error - System.ComponentModel.Win32Exception (0x80004005): Access is denied at System.Diagnostics.NtProcessManager.GetModuleInfos(Int32 processId, Boolean firstModuleOnly) at System.Diagnostics.ProcessManager.GetModuleInfos(Int32 processId) at System.Diagnostics.Process.get_Modules() at WeScript.Loader.Class.Injection.IsProcessInjected(Process targProcess) i know there is no script here for pubg emulator but....... if i want do one (onlyExternalESP) using wescript it is possible ? (cheat engine need bypass to work in emulator) IF it possible what should i do ? sorry for a lot of asking about this game XD
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question WorldToScreen Function without a View Matrix
u004A posted a topic in Programming Assemblies
This isn't really assembly specific, but I wasn't 100% sure where to put it, so if that's not the right place, feel free to move it. I am trying to convert three dimensional world coordinates into coordinates on my screen. However, I do not have access to a view matrix (I get all information via packets), only to the camera's pitch and yaw angles, source coordinates (ground coordinates, not eye coordinates), target coordinates, window resolution, and field of view. I have come up with this so far, but since I don't know how to incorporate view angles into the function, it yields incorrect results: public static bool WorldToScreen(Vec3 source, Vec3 target, Vec2 viewAngles, uint fov, out Vec2 screenPos) { screenPos = new Vec2(); Vec2 deltaAngles; uint hWindowRes = 1920; uint vWindowRes = 1080; float hFov = GetFieldOfView(hWindowRes, vWindowRes, fov); float vFov = fov; CalcAngle(source, target, out deltaAngles); float hOffset = (float)(Math.Tan(deltaAngles.X * Math.Cos(hFov / 2) / Math.Sin(hFov / 2) * (hWindowRes / 2))); float hScreenPos = hWindowRes / 2 - hOffset; float vOffset = (float)(Math.Tan(deltaAngles.Y * Math.Cos(vFov / 2) / Math.Sin(vFov / 2) * (vWindowRes / 2))); float vScreenPos = vWindowRes / 2 - vOffset; screenPos.X = hScreenPos; screenPos.Y = vScreenPos; return true; } My CalcAngle function looks like this: private static bool CalcAngle(Vec3 source, Vec3 target, out Vec2 viewAngles) { Vec2 angles; angles.X = (float)(((float)Math.Atan2(target.X - source.X, target.Y - source.Y)) / Math.PI * 180.0f); angles.Y = (float)(Math.Asin((target.Z - source.Z) / Vec3.Distance(source, target)) * 180.0f / Math.PI); viewAngles = angles; return true; } My questions are: How would I create a method out of this to calculate screen coordinates using just the information I have (no view matrix, or three dimensional camera axes -> I only have pitch and yaw)? If my current approach turns out to be flawed already, how would I go about creating a function that accomplishes that? Would just replicating a rotation matrix be the better option? Of course that would imply I'd have to account for crouching, FOV changes, etc. manually as well. Thanks! -
I've always wondered how to do a wall check and structures at Aimbot. Why often your aim is pulled to wall or structures. However I'm blind and can't understand how to do this check on aimbot. If anyone can help me, I'll be happy. I try to understand and seek knowledge about it Thanks!
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Hello some, it will coming too an hwid spoofer because i need an new since yesterday my spoofer is detected and i cant play apex anymore and my question is is a spoofer incoming?
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can u make eac bypass without getting kicked every 90sec?
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Is there any cheat?can i use the wescript app?thanks
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I need some guidance on getting the offsets for basic games, I know its a vague question but I want to start reversing and I need some tips on where to start. Thank you for your help, regards
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I was wondering if i could modify scripts such as the cs:go script or the apex script to work in other games? And if i could How? Sorry im quite new to hacking/cheating.
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Can u do API for League Of Legends? I will try port some script from old L# to WS, scripts in c# work better and faster than scripts in LUA 😞 GIT REPO SOME SCRIPT REPOS :D BTW. Soory for my bad english haha
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Is it possible to apply this program in pubg emulator and avoid bans ?
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I've experimented with Minecraft for a while now, and the only real features I was able to get to work were ones that relied on constant values. The default reach value, for example, is 3.0, so I simply pattern scanned for that to get matches. I continously scanned to get the addresses I was searching for even after GC cleanup cycles or JIT-related things. The problem I'm facing, and I haven't really made progress on it, is to find anything player-related. That involves stuff like aimbots, ESP, etc. I can't find any pattern, since values quite obviously won't work as they are dynamic, that allows me to efficiently do things like that. How would I go about finding those patterns? If there will be a Minecraft assembly (hopefully), would those modules be included? Thanks
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I was wondering whether if its possible to draw, or not, images from a byte array.
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I was messing with the SDK however I can't find a way to write into process memory