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13 hours ago, Feretorix said:

I've pushed new update for drawings, let me know if it makes a difference please!

working now thank you

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On 8/18/2020 at 2:31 PM, Aristo said:

Please, delete your graphic card by using https://www.guru3d.com/files-details/display-driver-uninstaller-download.html

then re-install the latest driver of your graphic card. It should be fine after that. 

 

On 8/18/2020 at 7:31 PM, Feretorix said:

I've tried Windows 7 in a VM and it works fine once again... try what @Aristo suggested above my post.

 

13 hours ago, Feretorix said:

I've pushed new update for drawings, let me know if it makes a difference please!

Thank you very much for your efforts!
For me, the DDU method not fixed it, and after the update its still the same. Hmm, I really feel stupid now missing some key step(s)...

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3 hours ago, LoLplaya236556 said:

Thank you very much for your efforts!
For me, the DDU method not fixed it, and after the update its still the same. Hmm, I really feel stupid now missing some key step(s)...

I will try making new updates to fix this issue.


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Gaben strategies too OP.

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 add Autododge spells lines thats all update it 😘 thank you

 

WeScript.App [60]    drop to   [30] FPS

 

 when i use the cheat drops my fps to 20 fps 😞 wescript is 60fps my window is borederless

 

 slow motion

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@kianna does the fps dropwithout WeScript.app ?

Also did you try lowering your graphic settings to the maximum in the game? 

If you're from a laptop did you try putting it in performance mode? It's really unusual to get 20fps in League, the computer must be at least 5 years old..


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Gaben strategies too OP.

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1 hour ago, dr4by said:

Dont work on new patch

 

Yes author needs to update it.


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Gaben strategies too OP.

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On 9/6/2020 at 5:28 PM, Dxxxx said:

it doesn't work for me in the new patch

You probably forgot to make the game in Borderless video mode.


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Gaben strategies too OP.

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Okay, I feel sorry for this post, realised that this is 10.19 for now and it wont work cause script wasnt updated yet.
But well, waiting for the update if possible x)

Edited by localdata1

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On 9/16/2020 at 1:16 PM, localdata1 said:

Okay, I feel sorry for this post, realised that this is 10.19 for now and it wont work cause script wasnt updated yet.
But well, waiting for the update if possible x)

Yeah author needs to update it.


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Gaben strategies too OP.

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49 minutes ago, Inspired said:

Updated for 10.19!

Appreciate it bro, tried to test, debug console tells me that:

 

Quote

Hello world from core dll!
Created Instance!
Got Runtime!
Retreived interface!
Retreived runtime!
Got Policy!
Loaded wrapper: 00007FFA60850000
Started! Trying to execute sandbox now!
Loading WeScript.Wrapper
Loading WeScript.SDK
Hello from WeScript.SDK!
Loading 1 Addon
C:\Users\fsociety\AppData\Roaming\WS454663E\Compiled\3E250A8LoLExample.exe
LoL Test Assembly - Spell awareness and range circles 🙂
Sandbox Executed :)!
GameBase: 60000
GameSize: 3613000
oLocalPlayer: 3540280
oObjManager: 1C9B63C
oRenderer: 3567670
oGameTime: 353846C
Sandbox: Unhandled Sandbox exception

===================================================
An exception ocurred! WeScript might crash!

Type: System.OverflowException
Message: Arithmetic operation resulted in an overflow.

Stracktrace:
   at System.IntPtr.ToInt32()
   at WeScript.SDK.Utils.SDKUtil.ReadStructureEx[T](IntPtr processHandle, IntPtr address, Boolean is64bit, Int32 structSize)
   at LoLExample.Program.OnRenderer(Int32 fps, EventArgs args)
   at WeScriptWrapper.Renderer.RendererInternal(Int32 fps)

===================================================


Необработанное исключение: System.OverflowException: Arithmetic operation resulted in an overflow.
   at System.IntPtr.ToInt32()
   at WeScript.SDK.Utils.SDKUtil.ReadStructureEx[T](IntPtr processHandle, IntPtr address, Boolean is64bit, Int32 structSize)
   at LoLExample.Program.OnRenderer(Int32 fps, EventArgs args)
   at WeScriptWrapper.Renderer.RendererInternal(Int32 fps)

 

I'm not sure is the problem in missing of some redists or something else on my side

I would sugges that script can't read memory properly and that causes the error, but I dont really know how to fix it

 

Edited by localdata1

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1 hour ago, localdata1 said:

Appreciate it bro, tried to test, debug console tells me that:

 

 

I'm not sure is the problem in missing of some redists or something else on my side

I would sugges that script can't read memory properly and that causes the error, but I dont really know how to fix it

 

What happens if you simply restart Loader?


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Gaben strategies too OP.

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8 minutes ago, Feretorix said:

What happens if you simply restart Loader?

Makes no difference at all. Its crashing instantly as Im clicking on league.
We can go in discord so I can show u exactly what happens, or Ill record a short video if it will be helpfull 

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8 minutes ago, localdata1 said:

Makes no difference at all. Its crashing instantly as Im clicking on league.
We can go in discord so I can show u exactly what happens, or Ill record a short video if it will be helpfull 

If there's an issue, wait the author to update it.


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Gaben strategies too OP.

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Just now, Feretorix said:

If there's an issue, wait the author to update it.

The thing is - I can't know for 100% that there is an issue inside the script or its on my side, and I wonder how do I know that

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3 minutes ago, localdata1 said:

The thing is - I can't know for 100% that there is an issue inside the script or its on my side, and I wonder how do I know that

It's attempting to read from a null pointer and crashes is my guess, or there is something else needed to be updated.

If you want to train your programming skills you can print the value of the player pointer right before it's read and stored in the structure manager.


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Gaben strategies too OP.

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3 minutes ago, Feretorix said:

It's attempting to read from a null pointer and crashes is my guess, or there is something else needed to be updated.

If you want to train your programming skills you can print the value of the player pointer right before it's read and stored in the structure manager.

Well, I'll try to do at least something when I'll have time, thanks for help and bye for now

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On 9/18/2020 at 10:13 PM, localdata1 said:

Appreciate it bro, tried to test, debug console tells me that:

 

 

I'm not sure is the problem in missing of some redists or something else on my side

I would sugges that script can't read memory properly and that causes the error, but I dont really know how to fix it

 

I get the same message and crashes. Will it be fixed soon?

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The following line crashes the assembly:

var heroData = SDKUtil.ReadStructureEx<GameObjectStruct>(processHandle, heroPtr, isWow64Process);

Just wrap it into a try/catch block and continue the loop if an exception is thrown.

                GameObjectStruct heroData;

                try
                {
                    // This line here fails and crashes the program.
                    heroData = SDKUtil.ReadStructureEx<GameObjectStruct>(processHandle, heroPtr, isWow64Process);
                }
                catch (Exception e)
                {
                    Console.WriteLine(e);
                    continue;
                }
Spoiler

spacer.png

 

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