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Feretorix

WeScript.App DeadByDaylight Assembly (Requires EAC bypass)

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On 9/12/2020 at 3:02 PM, ty01314 said:

thank you for updated the script.
can you add totem draw also if available. It is really hard to find in game  XD (edit : I found out how to edit it)

You can share your C# code for Totems so I can push to the official assembly.


giphy.gif

Gaben strategies too OP.

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1 hour ago, zero said:

Is it possible to use this with another EAC bypass?

Hmm not sure, but why do you need another eac bypass while we have a working one? 

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Hi, first thank you so much for the working ESP! 

Second, have you guys ended up adding the Totem ESP that ty01314 provided? If not is there a way to add it manually? (Edit: I was able to add it! Thanks anyways :))

Thanks!

Edited by LilOby

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On 10/25/2020 at 2:58 AM, Feretorix said:

The cheat is constantly up to date and working - even today.

i think the auto skill check is broken :( any fix?

 

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A lot is missing. Alot of gens don't show up, the skillcheck is not working, and the indoor maps don't show anything.

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2 hours ago, DoTExE said:

how long has this been undetected?

It's still safe :=) safe since the release date. 

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1 hour ago, DoTExE said:

so it only takes me to buy a sub and use it right? 😄

Yes. 

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This probably needs updating, since the game keeps kicking me out (error: modified file, or something like that)

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@Feretorix I got a little question since everything on this forum is open-sourced. (almost everything). I work mainly in C++, not C#. I want to dump bones to make my ESPBox accurate. (width / height based on bone 66 and bone 0 ( head and feet) ). The problem is that I never dumped bones before. Never worked with bones in UE4 before. I know you did not use bones in your source. I used something like you did in my source code. It is not really accurate, but it works. Also, I know that all the killers got different bones, but I will take my time to dump everything I need acording to the fact that this is a one-time dump, since bones does not update. Thank you in advance. You can add me on discord if you got a response for me, or you can write it here 🙂

criq#3127 

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On 12/14/2020 at 5:51 PM, criq01 said:

@Feretorix I got a little question since everything on this forum is open-sourced. (almost everything). I work mainly in C++, not C#. I want to dump bones to make my ESPBox accurate. (width / height based on bone 66 and bone 0 ( head and feet) ). The problem is that I never dumped bones before. Never worked with bones in UE4 before. I know you did not use bones in your source. I used something like you did in my source code. It is not really accurate, but it works. Also, I know that all the killers got different bones, but I will take my time to dump everything I need acording to the fact that this is a one-time dump, since bones does not update. Thank you in advance. You can add me on discord if you got a response for me, or you can write it here 🙂

criq#3127 

You can loop all bones and compare their "Z" axis position, basically the head is the highest position on screen, same for the feet. You can use that for a dump.

You still need to know the bone offsets structure though.


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Gaben strategies too OP.

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1 hour ago, Feretorix said:

You can loop all bones and compare their "Z" axis position, basically the head is the highest position on screen, same for the feet. You can use that for a dump.

You still need to know the bone offsets structure though.

Yeah. the main question is "How to dump the bones". The rest I know 🙂 I tought you know how to dump the bone offsets

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You need to be able to iterate the bones, here is an example code:

	Vector BonePos, drawPos;
	for (int bone = 0; bone < 71; bone++)
	{
		if (GetBonePosition(target, BonePos, bone))
		{
		if (WorldToScreen(BonePos, drawPos))		
		DrawString(drawPos.x, drawPos.y, Color(255, 0, 0, 255), "%d", bone);
 
		}
		else continue;
	}

Which looks like this:

a2c7hYu.png

Source: https://www.unknowncheats.me/forum/counterstrike-global-offensive/176048-finding-bone-ids-external.html


giphy.gif

Gaben strategies too OP.

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